Circle of Light Festival Educational Programme 2017

Published 06.09.17 by norma in Class

Saturday 23 September


Conference Hall


Panel Discussions


12:00 pm - 1:10 pm

When will robots replace designers?

“Neural networks” and “artificial intelligence” are terms we hear almost every day in all sorts of contexts. Headlines are peppered with stories on the new horizons for the use of the technologies behind these suggestive concepts. Futurologists, scientists and philosophers, reflecting on what our life and work are going to be like in the future, are convinced that a lot of what we do will be passed over to machines. According to expert outlook, only the creative activities will be left to humans.


What benefits and threats are associated with these technologies for the creatives? Can they replace the artists or will they open up new opportunities for them? What is happening at the cutting edge of technological progress? Join the discussion between representatives of leading IT companies Andrey Sebrant (Yandex) and Andrey Kalinin (MailRU Group), Alexander Kaplan, PhD in Biology, and artist Alexandra Gavrilova (Stain).


Moderated by Olga Vad (curator, Polytechnic Museum)


Andrey Sebrant

Director of Product Marketing at Yandex. He joined the company in 2004 as Director of Special Projects. Born on 21 November 1954 in Moscow. In 1977, graduated from Moscow Institute of Physics and Technology, majoring in ‘Experimental Physics’. After graduating, Andrey worked at one of the branches of Kurchatov Institute of Atomic Energy. In 1989, Andrey started combining his research activities with work on internet projects, getting actively involved in international education online initiatives.

Ph.D. in Physics and Mathematics. Authored more than 60 research papers in laser physics, and non-linear processes in laser-matter interaction. Permanent chief editor of ‘Internet Marketing’ magazine since its inception in 2001. Authored a great number of publications and presentations on interactive marketing. Regularly gives lectures on the subject to students of various Moscow-based business schools.



Andrey Kalinin

Head of Technical Development at MailRU Group since 2010. Andrey has extensive experience in developing systems for processing texts in natural languages. He was involved in the development of Russia’s first anti-spam filter, Kaspersky.


Alexander Kaplan

First student, then Ph.D., then researcher, then professor, D.Sc., Head of Laboratory for Neurophysiology and Neuro-Computer Interfaces, Faculty of Biology at Lomonosov Moscow State University. Alexander specializes in and organizes research in diagnosing normal and altered states of the human brain, pathological states, human/machine interaction and brain/computer interfaces, as well as in developing new methods for analysing biometric data, primarily from registering electric potentials of the human brain. Alexander Kaplan received the Russian Government Award in Science and Technology in 2003 for developing a new neurotropic medicine. Alexander’s projects have been supported by grants from various agencies and organizations, namely Russian Humanitarian Science Foundation, Russian Foundation for Basic Research, Skolkovo Foundation, National Technology Initiative. Currently, Alexander Kaplan is one of the key developers of efficient brain/computer interfaces that are used in rehab medicine and to optimize human/operator activities.

http://brain.bio.msu.ru/


Alexandra Gavrilova

Works for Stain Studio, creating graphics for video projections, and algorithms for audiovisual, interactive and light installations. The Studio creates independent projects, and participates in collective exhibitions and festivals, including Circle of Light, Plums, Resonate, MIGZ, New Media Night, Fulldome Festival, Punto y Raya, Inversia.

Alexandra graduated from Stroganov Moscow State University of Arts and Industry, turning to digital methods and programming to work with images.

Alexandra held workshops on computer-generated imagery as part of Circle of Light’s Educational Programme in 2014 - 2016.


Olga Vad

Curator of the Polytech Science, Art and Technology Festival, the discussion programme of the 360° Science and Technology Film Festival, and special projects of the Educational Programme Department of the Polytechnic Museum. One of her projects involved bringing to Moscow ‘Inferno’, a performance by artists Louis-Philippe Demers and Bill Vorn in May 2017. Olga was one of the finalists of the EUNIC Young Curators Competition that got her an internship at the Ars Electronica Festival (Linz, Austria).



5:00 pm - 6:00 pm

Rays of Light: an Educational Sprint


Intensive knowledge exchange for professionals. Brief interventions by young designers with tips on how to approach multimedia projects: dealing with installations, codes, graphics, and interactivity design in a condensed experience sharing format.  

Project background and a few poignant compact pieces of advice for the creative industry audience. Useful software, practical tips, errors identified and problem-solving in multimedia installation design, games, and interactive projects.

This year’s most remarkable alumni in Multimedia and Interactive Design and Communication, our “Rays of Light”, with an insight into their projects in our educational sprint.

Participants: Tanya Samarakovskaya, Media Artist, Projection Installations,Vadim Mirgorodsky, Co-Founder of the Peremirie Media Design Studio, Vadim Goncharov, Frontend Developer, Sergey Batyshev, Media Designer

Moderated by Dmitry Karpov


Dmitry Karpov

Curator of the Design in Interactive Environment course at The British Higher School of Art and Design. Author of several creative training programmes both for designers making their first steps in interactive media, and seasoned professionals. Dmitry combines experimental teaching with work on projects in the digital environment, developing concepts and interactive mechanics for clients. Dmitry integrates advanced teaching methods and professional requirements in the field of interactive media and new technology. His students often top the D&AD professional competition. Dmitry has authored seven intensive short-term training programmes, and co-authored the design of Microsoft Design Camp and Yota Idea Camp conferences. He holds masterclasses and workshops in large companies, including Art. Lebedev Studio, Red Keds, Direct Design, and organizes trainings for Yota Devices, Disney, Microsoft, RIA News, Beeline, and others.




Conference Hall


Lectures, Presentations


1:20 pm - 2:00 pm

Light(en) up. Gaston Zahr (Israel)

OGE Creative Group are celebrating their 10th anniversary. It’s a great opportunity to look back at the various projects they’ve done and, more importantly, where to go from here. As trained architects, OGE Creative Group got into light design and art curation almost by chance. Led by curiosity and probably naivety, they jumped into a pool of new challenges by taking on things they have never done before. As part of the presentation, they will shed some lights on projects that are better described as ‘mission impossible’ and share their experiences.

From their work as artists, they would then like to go on to present the Jerusalem Light Festival, artistic curatorship of which they took over a year ago; and showcase how their experience as artists influences their decisions, and how to strike a balance between art and commercial/public needs.

Gaston Zahr (Israel)

OGE Creative Group (Israel) work in architecture design and light design. They created light installations that were a huge success at light festivals the world over, and are now the official coordinator of the Jerusalem Light Festival.

OGE Group / Merav Eitan (IL) and Gaston Zahr (DE)

Website: http://www.oge-group.com/

Facebook: facebook.com/oge.group




2:30 pm - 3:10 pm

Spherical Revolution. Pedro Zaz (Portugal)


The lecture "Spherical Revolution” by new-media artist Pedro Zaz provides a fascinating and fun ride through the history of 360° dome projection and VR. New-media technologies, psychedelic visuals, and the '80s club culture all come together in this unique presentation.

Beyond the history of technologies and their application, the lecture teases out the connection between fulldome projection and cinema, and raises the question: should we talk about VR (virtual reality) or, rather, AR (augmented reality)?

Join the Spherical Revolution!

Pedro Zaz (Portugal)

New-media artist and VJ working with fulldome, video projection mapping, television, and audio-visual performance. He is also a co-founder of the international video artist group United VJs and the education platform VJ University, which provides specific art & technology training around the world. Pedro Zaz is a director and one of the principle organizers of the film festival Fulldome UK. In the field of fulldome, he has also co-created the Blendy Dome VJ and the Blendy 360 CAM softwares for content creation and VJing in digital planetariums.



3:20 pm - 4:20 pm

Evolution of 3D Mapping. Alexander Meltsev (Panasonic Russia)

In recent years, 3D mapping has emerged as a universally recognized and in-demand trend in audio-visual art that is becoming increasingly popular. However, many still believe that the only way to create 3D mapping is to project onto buildings. During this presentation, the speaker will talk about the various features and types of mapping: architecture and interior, micro-mapping in museums, art galleries, and shopping malls, landscape mapping, and the particulars of projecting onto theatre sets and concert stages, including those with the help of an automatic tracking system, creating images on fountains, vapour screens, and other surfaces.

Alexander Meltsev

Head of Marketing, Visual Solutions Department, Panasonic Russia, Ltd.

Panasonic is a leading global manufacturer of electronic goods, uniting over 500 companies, plants and research centers around the world. The brand concept 'Panasonic ideas for life' means generating ideas to enrich people’s lives, making it more comfortable, safe and interesting. Panasonic translate their innovative ideas into a multitude of products: audio and video electronics, information and communication equipment, white goods and electronic components, everything that helps improve the quality of life of each and every one.


Small Hall


Lectures, Presentations


12:30 pm - 1:10 pm

Using Blacktrax in multimedia performances. Dreamlaser

BlackTrax System, multiple award winner for tracking solutions, revolutionized showbiz by offering expanded opportunities for working with unprecedented creative potential and advanced technologies. Using the ‘8’ project as an example, the speaker will break down how Blacktrax works, looking at the system’s technical features, interaction methods and advantages, giving the audience a heads up as to the potential pitfalls of working with the system.


Dreamlaser

Dreamlaser Studio focuses on the creation of 3D-mapping shows, video installations and multimedia and laser shows at events on a different scale, from private and corporate events to large-scale festivals and concerts. Today, the studio is a leader in the Russian market of laser shows. The studio provides 3D-mapping and video projection shows of any scale and complexity.

www.dreamlaser.ru


1:20 pm - 2:00 pm

Flaretic: Visual Authoring Environment. Julien Vulliet

After a decade of experience doing small to large scale media installations using various software tools, after each project, the Flaretic team have always tried to identify the bottlenecks in the production workflow.

From this they developed their own software, Flaretic, which attempts to address these bottlenecks by providing a comprehensive, flexible and integrated production workflow.

In this talk, Julien Vuillet, one of the founders and developers of Flaretic, will make an in-depth presentation of the software, from the user interface (node editor, code editor, timeline...), which follows an "opt in" philosophy concept, its extensive multimedia and the external device node library, to its advanced authoring engine, so a new user can start creating advanced, beautiful graphics straight away without touching a line of code.

The speaker will also demonstrate more advanced use cases (from previous projects made with this software): he will show how easy it is to extend the system to fit more demanding requirements.

Finally, Julien will speak about the future of the software, and will happily answer all questions from the audience.

http://www.flaretic.com/


Julien Vulliet (Mr. Vux, France)

Mr. Vux is an independent programmer living in France. One of the founders and developers of Flaretic. Vulliet made a great contribution to the development of vvvv, for example, with regard to the DirectX11 engine, which is now used in plenty of artistic and commercial projects. His projects were shown at different museums, exhibitions and festivals, such as Wuxi museum (China), Technical museum (Oslo), Cannes Lions Festival (France), Roger Dubuis (Switzerland) and many others.




2:30 pm - 3:10 pm

The Big Ostrovsky. Technologies for creating a dramatic mapping show onto the Bolshoy and the Maly Theatres. Dobro Studio


Using their show about the great playwrights of the Maly Theatre as a case study, Dobro Studio will talk about their approach to producing large-scale projects for the ‘Circle of Light’ festival, covering every step in the process, from the concept to the opening night, and all aspects of making impressive light shows.


Dobro

This young studio focuses on the creation of computer graphics. Dobro has extensive experience in cinema and broadcast design, and implements the most difficult and ambitious projects, from the development of scripts to the creation of music for their visual performances. Their key advantage is a great combo of movie technologies with the skill of creating really beautiful, impressive and unique visual images.

http://dobroccs.com



3:20 pm - 4:20 pm

Unity of Technology and Art in Collaboration with Brands. Radugadesign  

Radugadesign create audiovisual performances, interactive installations and large-scale shows. Studio representatives will share their first-hand experience and talk about working with clients, and promoting one’s ideas at the intersection of art and design.


Radugadesign

Media design studio that provides a unique range of services in multimedia design and technical support at events: from audio-visual shows to interactive installations. Since 2007, Radugadesign has implemented over 350 unique projects in Russia and abroad. In their projects, the studio brings together three areas: ambience, technology and design.

www.radugadesign.com








Workshops & seminars


Auditorium 1


MadMapper 3.0 - DMX lighting. François Wunshel (1024 architecture)


MadMapper is an advanced tool for video and light mapping. One of the MadMapper’s founder François Wunshel gives a comprehensive overview of MadMapper 3 features, including:

- 3d facade calibration

- DMX lighting control

- generative materials creation


1024 architecture

Founded in 2008 by Pierre Schneider (born in 1977) and François Wunshel (born in 1978), both educated at the Strasbourg School of Architecture, 1024 is the fruit of the desire to make the constructed world and the virtual world communicate to offer an enhanced vision of
architecture. As soon as their studies ended they formed the EXYZT collective with 3 other architects ʻwith whom they have developed a series of temporary architectural installations that they have designed, built and inhabited.ʼ A joint venture which took a personal twist for its two founders in 2007 thanks to the SQUARE Cube device produced for the musician Etienne de Crecy. They founded 1024, like 512 by 512 pixels: the resolution of the video files projected on the French musicianʼs cube. A new architectural adventure had begun, emblematic of an era in full digital revolution which united these two à priori identical profiles to create a completely new entity. Architects producing video performances or designers building temporary buildings, the duo runs counter to the rules of a profession being perpetually redefined, going as far as producing and marketing their own software, MadMapper. They pass indifferently from scenographic video systems for DJs like BOOM-Box, on tour since 2009, to the lighting up of the Bercy Open tennis court (2008) or of the Théâtre des Célestins in Lyon.

http://www.1024architecture.net/


Requirements for participants:

  • Basic knowledge of MadMapper

  • Personal computer. Participants will be given the full version of Madmapper with a limited trial period.



Auditorium 2


TouchDesigner: Elementary Mathematics. Ilya Derzaev


Many are convinced that math isn’t something they are ever going to need after leaving high school. And they might well be right: arithmetic is quite enough. Even if you are into computer graphics, software does all the calculations for you and there is no point in trying to get to the bottom of how it all works.  And if you do try to figure it out, you soon realize that it’s simply impossible. In the end, you are reaffirmed in your initial thinking: it’s all way too complicated. But it’s not.

You can create harmonious complex visualizations using just the very basic high school level math. This workshop will demonstrate how you can apply what you already know but don’t use to something you are interested in.

The workshop will demonstrate how basic math functions can be applied to algorithmic animation and CGI.

Ilya Derzaev

Media artist, programmer, motion designer. Ilya teaches the ‘Touchdesigner for artists, designers and programmers’ course at Electromuseum. Author of multiple multimedia performances in Electromuseum, Art Center MARS.

https://vimeo.com/derzaev


Requirements for participants:

  • Participants need to be acquainted with the interface and basic principles of Touchdesigner

  • Personal computer (Windows/Mac) with Touchdesigner 088 or 099 installed

  • Level – intermediate



Auditorium 3


Unreal Visual Orchestra. Kuflex

Founders of Kuflex are going to talk about and demonstrate how to use Unreal Engine 4 with openFrameworks to make interactive digital art and for live performances as a VJ-ing tool. Together with workshop participants, Kuflex will create interactive content in Unreal Engine 4 for a collective visual performance with music. Each participant will control a part of a common interactive scene in real time. All together, they will become one big VJ orchestra. The highlight of the workshop is going to be a battle of VJ orchestras. Several teams will compete in a collective performance.


Kuflex
Kuflex Studio was founded in 2012 by video artist Igor Tatarnikov, programmer and researcher Denis Perevalov, and producer Ksenia Lyashenko. Kuflex projects are on display in many Russian and international exhibitions, festivals, museums and R&D centers in Moscow, Saint-Petersburg, Yekaterinburg, Krasnoyarsk, Tyumen, Netanya (Israel), Antalia (Turkey), at the ADAF 2016 digital arts festival in Athens (Greece), the CES2016 hi-tech exhibition in Las Vegas (USA), the China Science and Technology Museum in Beijing, and others.
http://kuflex.com


Requirements for participants:  

  • Minimal basic knowledge of Unreal Engine 4 (Editor interface, arranging objects and materials on stage)

  • Personal computer (preferably with ОС Windows 7-10 64-bit, 4-core processor Intel or AMD, 2.5 GHz or higher, 8 Gb RAM, video card compatible with DirectX 11; MacBook Pro is also possible: Mac OS X 10.10.5,  4-core processor Intel, 22.5 GHz or higher, 8 Gb RAM, video card compatible with OpenGL 4.1)

  • Unreal Engine installed (version not below 4.16)

  • Possibility for a WiFi connection

  • if participants have a USB-MIDI-controller (for instance, Korg NanoKontrol, Novation Launchpad, Akai LPD8 or something similar), USB joystick or gamepad, they are welcome to bring these along to control the stage.



Auditorium 4


Outdoor Lasers Projectors in Light Design. Outdoor Lasers

Outdoor Lasers projectors receive the signal via HDMI like all of the conventional DLP projectors. No special software is required. This workshop about the unique features of Outdoor Lasers projectors is based on TouchDesigner. The same can be accomplished using VVVV or Resolume.

Workshop participants will learn:

To adjust brightness when fragments of the image are overexposed. Traditional mapping requiring less resources.

Compatibility with DLP projectors. Laser interactive ambilight.

Laser dynamic mapping.

To draw clothes on people, trace moving objects, create interactive content with kinect.


Outdoor Lasers

Outdoor Lasers have been developing and making laser acousto-optical scanning systems since 2009. Their staple product are laser video projectors with different colour output and capacity for video mapping, architecture façade lighting and projection advertising.

Physicists from the town of Dolgoprudny in the Moscow Region have invented a new means of creating images using lasers: taking an acousto-optical lidar as the basis, they found a mode that allows one to bypass the theoretical scan rate limitations, and created a laser beam scanner that operates at almost a million points per second. This exceeds the maximum speed these devices are known to operate at everywhere else in the world by 6 times, and breathed new life into acousto-optics. The very first acousto-optical projector appeared in 1995, but back then their scan rates were comparable to those of Galvano scanners: two rotating mirrors brought into motion by brushless motors. That made acousto-optics tremendously expensive, and companies all over the world gave up on the technology. It’s now 2017, almost a decade since Outdoor Lasers was founded, and no one has yet managed to achieve anything comparable (according to World of Photonics 2017, Munich).

https://www.outdoorlasers.xyz/


Requirements for the participants:

  • Personal computer with TouchDesigner installed,

  • Confident TouchDesigner user



Sunday 24 September


Conference Hall


Panel Discussions


12:00 pm - 1:10 pm

Profession of a Light Designer: Creating a Genius Incubator

A light designer cannot be restricted by strict rules that apply when you are designing gadgets or appliances. Light designers have to be creative and innovative.


Laws and rules do exist for light design. But even within technical education, lectures, seminars and practical classes can pass on knowledge, but not unleash one’s creative potential.


How to nurture creativity within the educational system?


Natalya Markevich (Light Designer, Curator of the Light Design Programme at MARCH, an independent Moscow architecture school), Artyom Voronov (Co-founder of MPEI Light Lab), Natalya Bystryantseva (Higher School of Lighting Design, ITMO University),and Sergey Sizy (LiDS) will tackle the topic.

Moderated by Vladimir Budak (Lighting Engineering Department, MPEI)


Vladimir Budak (Lighting Engineering Chair, MPEI, Russia)

Professor, Ph.D. in Engineering Science. Lighting Engineering Chair at the National Research University MPEI.  38 years of experience, 30 in scientific research. Vladimir has developed and now teaches programmes in “Mathematical modelling of optoelectronic systems”, “Radiation transport theory”, “Computer graphics in lighting engineering”, “Computer technologies in scientific research”, “Mathematical modelling of lighting installations”. Author of more than 300 research papers and more than 200 presentations at various conferences. In 2010, Vladimir became one of the organizers of “Polarization optics” international conference in Moscow. Vladimir has been one of the heads of transport theory groups at every Russian conference on diffusing medium optics during the last 10 years. Since 2004, he has been on the editorial board of “Svetotechnika” magazine. Since 2015, he has been corresponding member of the Academy of Electrotechnical Sciences of the Russian Federation. In 1981, he organized a student workshop on the radiation transport theory and has been its permanent moderator ever since. Currently Vladimir is supervising 3 graduate students and 2 MA candidates.

http://svetmpei.ru


Natalia Bystryantseva (ITMO)

Ph.D. in Architecture, Head of Higher School of Lighting Design at CLD ITMO University and Head of Creative Association of Lighting Designers RULD. One of leading Russian experts in light design. Authored over 50 successfully executed lighting concepts.


Natalya Markevich (Light Designer, Curator of the Light Design Programme at MARCH, an independent Moscow architecture school)

Natalya Markevich graduated from Moscow Energy Institute in 2001, The British Higher School of Art and Design in 2011, and University of Arts, London, in 2012. Natalya is a practicing light designer with work experience in both Russian and international light design companies, including Arup Lighting London. Together with leading global architects, Natalya worked on lighting projects for Kuntsevo Plasa, Skolkovo Technopark, BAT offices in Moscow and JP Morgan offices in London. Natalya participated in the development of the Lighting Concept for the Olympic Park in Sochi, the Krasnodar football stadium, and the emergency lighting concept for MEGA shopping malls for IKEA.

She is currently working with Russian and European lighting companies as an independent expert. Natalya is teaching a Light Design course at the ‘Educational Environment’ Higher School. She is a curator and professor of the Light Design course at MARCH Architecture School, and holds workshops and seminars on light in Russia and abroad.


MARCH Architecture School was founded in 2012 by architects Evgeny Asse and Nikita Tokarev. Moscow Architectural School MARCH, alongside with The British Higher School of Art and Design, Moscow Film School and School of Computer Graphics Scream School, are members of a consortium of independent educational institutions.

MARCH Architecture School is a unique educational centre specialising in an international educational programme in the field of architecture and urbanism. The School was developed in partnership with the Sir John Cass Faculty of Arts, Architecture and Design of London Metropolitan University (LMU), which is among the best architectural schools in the UK. MARCH students receive a British MA or BA (Hons) award in Architecture and Urbanism, the head start they need to launch a successful career in leading architecture firms in Russia and other countries.

In addition to these main areas of study, MARCH also offers students other programmes according to Russian standards of ongoing education and training, designed for continuous development of practicing architects, planners and specialists in related professions. The Lighting Design Course is among them.


Artyom Voronov

A practicing light designer for iGuzzini illuminazione. Co-founder of MPEI Light Lab.


Sergey Sizy

Sergey Sizy is a lighting designer. Founder, professor and Head of Lighting Design at Lighting Design School LiDS, a lighting design school in Russia that offers a full spectrum of knowledge in the field of lighting design. Sergey Sizy is a contributor and editor for a variety of magazines and websites dedicated to lighting design, architecture and interior design. He has a number of awards, including ‘One Beam of Light 2013’ (London).


5:00 pm - 6:00 pm

A Light Orchestra – Original Lighting Ideas for Music Performances and Events


A music band’s stage presence or the space of a theme-based event are largely shaped by light design. Bold ideas, original solutions, tight budgets with a breathtaking result. Professionals and experimental artists in light design Roman Vakulyuk (Global Show Trade),  Alexander Fuks, Marina Larikova, Oleg Tysyachny, and Pavel Gusev (True Light Crew) will showcase their projects and share their experience of how to create an awesome atmosphere.


Moderated by Alexey Shcherbina



Roman Vakulyuk

Light designer, show engineer of synchronizing systems, robotic technologies and kinetic systems. Over the last few years, he’s been working as lead expert of Global Show Trade creative association. The GST team is made up of experts from different areas of showbiz, and this has enabled them to execute a wide variety of complex and interesting projects, including BILAN35, EPICENTER Counter-Strike: Global Offensive, MANEZH 200, Astana EXPO 2017.


Marina Karikova

Marina graduated from the Theatre Art Technical College as a Light Director in 2000. She worked as Head of Lighting at Moscow State University Student Theatre, Board Operator at Academic Maly Theatre, Assistant Light Designer and Chief Cameraman for Nord-Ost musical theatre production, and Light Designer at Lightmaster.

In 2006, Marina was awarded the Showtex national professional award I the Lighting Designer nomination. She’s been freelancing since 2007, and has conceptualized light design and technological sets for a multitude of projects, including events, concerts, festivals, presentations, culture happenings and TV shows.

Marina has been in charge of technical support and production management at many events. Since 2014, she has been the permanent light designer for ALFA FUTURE PEOPLE electronic music and technology festival.


True Light Crew

In just a year since their inception, True Light Crew creative group have come a long way: from local parties to mass festivals and global projects, such as the Boiler Room. A giant Pac-Man with an opening mouth, a kinetic lamp swinging over the heads of people dancing, an eye the size of a minivan, a laser matrix spanning 55 sq.m, this is just to name a few of the team’s projects. True Light Crew’s original style is to transform simple objects into complex installations and to experiment, with just a hint of rebellion. The team’s one and only rule is to never repeat themselves.



Alexey Shcherbina (MIGZ)

Independent producer, founder of the festival and international community for modern music and media art MIGZ, coordinator of the programme of the Moscow International Festival “Circle of Light”, producer and coordinator of a number of Russian and international events of the Polytechnic Museum (music, design, new media and interdisciplinary interaction), founder of the educational platform Interactive Hub.


Conference Hall


Lectures, Presentations


1:20 pm - 2:00 pm

All Art Has Been Contemporary. Marzia Lodi (IED, Italy)


This phrase, a quote from a visual poetry of the artist Maurizio Nannucci, can have different keys of reading and interpretation and regards mainly the study of the relations between art, language and image.

Art has been and will always be an expression of the reality that surrounds our culture. It simply follows the changes in daily life, to reflect on our society, that have been developed through the modern era.

A "timeless" journey to discover the power of light through the artistic work of some of the most original light-art artists.


Marzia Lodi (Italy)

Visual Arts Coordinator & Cultural events — IED Firenze. After graduating in Architecture at the University of Florence and a Specialization in Events Production, she founded the Cultural Association MKN, with the purpose of creating and defining new cultural spaces. From the events production to the expressions of visual languages, she constantly challenges the concept of communication that define the multiple elements of contemporary culture. She has organized many events including the MUV Music and Digital Arts Festival. She has worked with the Festival of Creativity as Coordinator of Cultural Projects (projects includes Arsenale: Armi di Comunicazione di Massa «Arsenal: Weapons of Mass Communication» 2008 and the interaction design project My City: New Media, New Cities 2009; “Officina Creativa@Le Murate” 2010). From the 2009 she is working with the Istituto Europeo di Design in Florence as Academic Coordinator of the Visual Arts department.


IED (Istituto Europeo di Design)

Education at the Istituto Europeo di Design is completely different from the classic academic world. This institution provides exclusive perspectives in the ever-changing design art and allows the lifestyle known all over the world. “Learning by doing” approach is a possibility to escape the classrooms and get to the leading design studios and industrial companies.

http://www.ied.it


2:30 pm - 3:10 pm

From Phantasmagoria to Sensory Reality? Olga Mink (Netherlands)


From the beginning of days, people have given shape to their imagination by telling stories and making visual representations, be it their dreams, hopes, fears or daily reality. Nevertheless, ways of telling stories has varied over time. Some say, what matters is how this message is being translated and perceived, not the message itself. In this talk, contemporary and historical artists working with technology, optical illusion, sound, performance, film, electronic art, and the evolution of early cinema will be presented. The link between art and science is explored by looking at developments of previous optical technologies such as the magic lantern or the famous theatre shows of the 18th century called phantasmagoria, in which technological tricks and the way their machinery was kept secret allowed for their achievement to create a sensory experience. The notion of visual and immersive storytelling is put in a historical, technological, artistic context and is being explored by looking at how artistic expressions affects our perception, blurring technological and scientific means with fantasy and trickery.


Olga Mink (Netherlands)
Olga Mink is the director of Baltan Laboratories, a collaborative platform, which initiates innovative research and development at the intersection of art, design and technological culture. She holds a MFA from the Sandberg Institute in Amsterdam. Taking an early interest in digital technology, Olga majored in digital art and was one of the inaugural drivers in the early age of digital video performance. Mink’s work experience ranges from media art curating and consulting, writing education programs, to the development of concepts and content for installations, media facades and live performances.
Portfolio: www.videology.nu
Company: www.baltanlaboratories.org

3:20 pm - 4:20 pm

1024 architecture -  from physical to immaterial. Panorama of 1024’ projects

1024 architecture

Founded in 2008 by Pierre Schneider (born in 1977) and François Wunshel (born in 1978), both educated at the Strasbourg School of Architecture, 1024 is the fruit of the desire to make the constructed world and the virtual world communicate to offer an enhanced vision of
architecture. As soon as their studies ended they formed the EXYZT collective with 3 other architects ʻwith whom they have developed a series of temporary architectural installations that they have designed, built and inhabited.ʼ A joint venture which took a personal twist for its two founders in 2007 thanks to the SQUARE Cube device produced for the musician Etienne de Crecy. They founded 1024, like 512 by 512 pixels: the resolution of the video files projected on the French musicianʼs cube. A new architectural adventure had begun, emblematic of an era in full digital revolution which united these two à priori identical profiles to create a completely new entity. Architects producing video performances or designers building temporary buildings, the duo runs counter to the rules of a profession being perpetually redefined, going as far as producing and marketing their own software, MadMapper. They pass indifferently from scenographic video systems for DJs like BOOM-Box, on tour since 2009, to the lighting up of the Bercy Open tennis court (2008) or of the Théâtre des Célestins in Lyon.

http://www.1024architecture.net/


Small Hall


Lectures, Presentations


12:30 pm - 1:10 pm

Video Mapping. Visual & Efficient. Ivan Gorokhov (Meshsplash)

A lecture by Ivan Gorokhov, founder of Meshsplash graphic and motion design studio.


The topic for the lecture is video mapping. Ivan promises to focus not only on general aesthetic issues and stylistic solutions, but to talk about all the possible technical nuances and specific challenges that a professional motion designer has to tackle of a permanent basis.


Meshsplash Studio topped the Art Vision 2016 competition held as part of the Circle of Light Festival in the Classic Video Mapping  nomination.
An ability to think outside the box and come up with inventive solutions to the challenges at hand, as well as to create stunning signature visuals in a short time earned Meshsplash a great reputation in the professional community. The studio has already completed dozens of large-scale presentations for a variety of events.


http://meshsplash.com/


1:20 pm - 2:00 pm

Astana Expo 2017 Opening Ceremony. Anton Sakara (Raketamedia)

This summer, Raketamedia participated in creating video content for the Astana Expo 2017 Opening Ceremony in Kazakhstan. Project Art Director Anton Sakara is going to talk about the challenges the makers of the show had to face. Kinetic sets, flying orbs, elevating platforms, BlackTrax real-time projection tracking system, and a D3 server were all used during the ceremony. In collaboration with StarProject, DreamLaser, N3Design, WireFrame, Fabrika Art, Andree Verleger, Vyacheslav Kulaev, Ekaterina Rezvova.


Anton Sakara (Raketamedia, Russia)

Having graduated from the Architectural Institute, Anton went on to do an internship with MTV Central Europe in London. In his capacity as Art Director, Anton worked on a multitude of projects, including “Music Awards” on MTV-Russia, “Cinema Awards” on MTV-Russia, Eurovision in Moscow, Closing Ceremony of the Asian Games in Almaty, Closing Ceremony of the Winter Olympics in Vancouver, International Expo in Shanghai, Alfa Show 4D, Opening Ceremony of the Winter Olympics in Sochi, RU-TV Awards, “Tantsy” on TNT and many others. Anton has been awarded  the “Oblik Telekanala” and TEFI awards. He took part in the IBC conferences in Amsterdam and CG Event in Moscow. Creative Director and Co-founder of Raketamedia.

www.raketamedia.com


2:30 pm - 3:10 pm

Kuflex. The Ku Framework

During the lecture, Kuflex Studio founders Igor Tatarnikov, Denis Perevalov and Ksenia Lyashenko will share their experience in creating interactive video installations. They will talk about how “interaction” turns into a real source of inspiration both for the artists and the spectators. Speakers will talk about preparing a large-scale personal exhibition of interactive digital art at the Media Art Abrau gallery (Abrau-Durso, 2017): from the concept to bringing the installation to life, and why they refer their exhibition as a “portal”. They will also use a number of their works to demonstrate creative programming tools based on openFrameworks and Unreal Engine.

Kuflex
Kuflex Studio was founded in 2012 by video artist Igor Tatarnikov, programmer and researcher Denis Perevalov, and producer Ksenia Lyashenko. Kuflex projects are on display in many Russian and international exhibitions, festivals, museums and R&D centers in Moscow, Saint-Petersburg, Yekaterinburg, Krasnoyarsk, Tyumen, Netanya (Israel), Antalia (Turkey), at the ADAF 2016 digital arts festival in Athens (Greece), the CES2016 hi-tech exhibition in Las Vegas (USA), the China Science and Technology Museum in Beijing, among others.
http://kuflex.com



3:20 pm - 4:20 pm

Personality Beyond New Media. Natalya Bystryantseva


About things that cannot be mass produced in China: in search of exclusive technologies, methods and tools for fostering personal potential in light design and multimedia art through showcasing a number of projects executed on a global scale.


Natalya Bystryantseva (ITMO University, Russia)

Ph.D. in Architecture, Head of Higher School of Lighting Design at CLD ITMO University and Head of Creative Association of Lighting Designers RULD. One of leading Russian experts in light design. Authored over 50 successfully executed lighting concepts.



Workshops and Seminars


Auditorium 1


Mapping Complex Objects. Dreamlaser


The Dreamlaser team will talk about all the intricacies of creating an architecture and interior setup. They will demonstrate how to use VR to check content. And explain why it’s better to use d3 for content output.

Workshop participants will have a go at creating their own setup models in 3ds Max, C4D, or manually. Using simple tools, they will prepare them for outputting in d3.

And finally, they will test their setups on a real object and in VR.


Dreamlaser

Dreamlaser Studio focuses on the creation of 3D-mapping shows, video installations and multimedia and laser shows at events on a different scale, from private and corporate events to large-scale festivals and concerts. Today, the studio is a leader in the Russian market of laser shows. The studio provides 3D-mapping and video projection shows of any scale and complexity.

www.dreamlaser.ru


Requirements for participants:

  • intermediate knowledge of polygonal modelling in 3ds Max or Cinema4D

  • Laptop with an installed 3d package 3ds Max 2016 (or higher) or Cinema4D R16 (or higher)



Auditorium 2


Designing & Controlling Light Installations with VDMX & Unity. Mikhail Grigoriev, Ilya Ryzhkov (Luna Park)


The objective of the workshop is to create 3D stage prototypes in Unity, and to learn how to use Unity–VDMX–MadMapper to control light devices and graphics.

Luna Park

Luna Park Studio has brought together creatives, designers, software developers and interactive project engineers. They develop objects and systems that interact with people in the real world: events, exhibitions, retail, urban, and concerts.

Luna Park’s clients include event agencies and international companies, such as Google, Yandex, Heineken, Jaguar Land Rover, BMW, Mercedes-Benz, Samsung, Adidas, Media Markt, Levi's.


Requirements for participants:

  • laptop with Mac OS,

  • installed software: vdmx, syphon, unity



Auditorium 3


Image Effects and Compositing in vvvv. Julien Vulliet (mr. Vux), Ekaterina Danilova (Idwyr)

In this workshop, Julien and Ekaterina will explain how to build real time compositions using vvvv.

First, they will give an overview of the GPU based image generation/processing pipeline in vvvv. They will use built-in effects in order to make a custom-made blending engine.

In the second part, they will demonstrate how to create your own generative visuals and image processors using the DirectX11 texture FX pipeline.

Finally, they will explore more advanced DirectX11 pipeline features in order to integrate generative 3d graphics with the previously built 2d pipeline.

Requirements for participants:

  • Computer with windows 7/8/10

  • Latest version of vvvv installed, with DirectX11 pack
    https://vvvv.org/downloads
    https://vvvv.org/contribution/directx11-nodes


Julien Vulliet (Mr. Vux, France)

Mr. Vux is an independent programmer living in France. Vulliet made a great contribution to the development of vvvv, for example with regard to the DirectX11 engine, which now is used in a plenty of artistic and commercial projects. His projects were shown at different museums, exhibitions and festivals, such as Wuxi museum (China), Technical museum (Oslo), Cannes Lions Festival (France), Roger Dubuis (Switzerland) and many others.


Ekaterina Danilova (Idwyr)

Ekaterina Danilova studied Digital Art at National Academy of Art, Sofia. Works with vvvv for development of interactive installations, video mapping and creating realtime graphics since 2012. Participated in several digital art festival such as New Media Night, Rave on Snow, Circle Of Light, Da Fest and others.

http://idwyr.com/

 

Registration for the events  here: http://lightfest.ru/location/digital-october/

 

Join us in social networks:

 

https://www.facebook.com/events/1734507360176222/

 

https://vk.com/event77216234

 

https://www.instagram.com/migzfestival/

 

Official site of Circle of Light www.lightfest.ru